INDESTRUCTIBLE MASK

A suspenseful narrative exploration game created during a 48-hour GameJam. Solve a cheating scandal by wearing the mask to hear the truth behind the lies.

INDESTRUCTIBLE MASK Cover Art

Overview

INDESTRUCTIBLE MASK Game Overview

INDESTRUCTIBLE MASK is a suspenseful narrative exploration game created during a 48-hour GameJam. Lin Xia, a top student, suddenly rises to the top of her class—but behind her dazzling grades lies the secret of cheating: she obtained the exam answers by exploiting her father's influence.

As the investigator, you must solve this exam cheating case within the time limit. Put on the mask to hear the truth behind the lies. Find the key evidence that proves the cheating.

Game Scenes

INDESTRUCTIBLE MASK Game Scenes and Controls

The game takes place across three main locations where players must explore, talk to characters, and search for clues:

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3F Corridor

Players need to complete tasks by exploring different scenes, talking to characters, and searching for clues to find key evidence.

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Classroom

The main investigation area where students gather and secrets hide in plain sight.

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Admin Office

Official records and administrative documents that may hold crucial evidence.

Gameplay

INDESTRUCTIBLE MASK Gameplay

The game combines narrative exploration with a unique mask mechanic:

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Timed Exploration

Evidence is scarce within a set time limit. Uncover hidden clues by exploring the environment and talking to characters. Managing time and finding information efficiently are the first steps to solving the case.

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Mask Mechanism

When you speak with the suspect, Lin Xia, in her normal state, she will use lies to cover up the fact that she cheated. Only after putting on the mask can you make her drop her facade, reveal the truth, and obtain key clues to advance the case. Carefully analyzing dialogue is essential to solving the case.

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Collecting Physical Evidence

The anonymous tip letter and the USB drive containing the exam answers are the two key pieces of physical evidence. Whether you obtain these two pieces of evidence and how you complete them will influence the final outcome of the investigation.

Five Branching Endings

The game features five distinct endings based on player choices and evidence collection:

1️⃣

Break Down

All evidence is exposed and Lin Xia faces public consequences.

2️⃣

Impeccable

All evidence is recovered, but Lin Xia's mask remains intact.

3️⃣

Tarnished

The stolen answers are found, but Lin Xia's reputation is damaged.

4️⃣

Absolved

Main evidence is recovered, but Lin Xia avoids full responsibility.

5️⃣

Scapegoat

Lin Xia accuses you of planting evidence, turning the case against you.

Theme: The Mask

A mask is a disguise. Lin Xia uses the mask of a top student to hide her secret of cheating; her lies are concealed beneath a glossy exterior.

The masks worn by the players, however, serve as a means to pierce through these disguises—only by wearing a mask can one hear the truth hidden beneath the facade. Deception and guardedness always exist between people; what we see on the surface may not be the truth. A mask stands between appearances and true feelings. Can you see through the mask and uncover the truth hidden behind it?

Controls

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WASD — Move

Navigate through the school environment.

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E — Continue / Close UI

Interact with objects and advance dialogue.

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O — Put on & Take off the Mask

Toggle the mask to reveal hidden truths.

Reflection

INDESTRUCTIBLE MASK was my second Game Jam. The thing that got me excited was the mask itself — put it on, and you can see the lie inside what Lin Xia is saying. The idea felt cool immediately, and I decided to build it almost right away.

For most of the 48 hours I was thinking about how to make it work: the state switch, the dialogue branches, the five endings. And underneath all of that I was assuming something without noticing it — that once the mechanic existed, players would feel its weight the way I felt it. The idea was cool to me, so it would be cool to them.

It wasn't. What a player gets is not a moment of "choosing to see through someone." What they get is a key: press it, the truth comes out; release it, you go back. The cool in my head and the action in their hands were two different things, and nothing carried the first one across to the second. A cool idea does not explain itself through a button.

I ran out of time before I could test properly. I only managed small changes — a short pause before the mask settles, and Lin Xia remembering that you looked. But the lesson stayed: while building, ask early what the player feels in the second they press the key. If I can't answer that, the idea is only cool inside my head.

THE SHIFT Where the cool actually has to live. BEFORE · THE IDEA IS COOL Build the cool idea, trust it to land. My Excitement · Mechanic Done · Meaning Assumed AFTER · THE PLAYER GETS THE PRESS The cool stays in my head; the player gets the press. A cool idea doesn't explain itself through a button. Their Hands · The Moment · Meaning Must Be Felt