Starting deck: Shield Warriors, Swordsmen and a Healing Kit.
⚔︎ AGE OF WAR
Fortress Guardian
Lv.1
0/2
♥ 6/6◇ AP cap 6Gold 0
Choose your next event
Events remaining: 23
Event
Select an event to see its details.
Progress saved after each completed event
Your deck & items
Boss Challenge
Choose your opponent
Review the boss abilities before you begin.
AGE OF WAR
You
♡ 7/ 7 Base HPHand 0/7
AP 2 Gold 0 Deck 0
Round 1 · Your turn
Deploy›Battle
Deployment
Computer
♡ 7/ 7 Base HP0 cards in hand
AP 2 Gold 0 Deck 0
← Your baseDestroy the enemy base to winEnemy base →
ABCDEFG
Move / DeployAttackSelected
Draw a card, then select a unit to deploy in your starting area.
2/ 6 AP
0
Your hand
Select a card to inspect its abilities.Opponent: 0 cards
Developer & simulation tools
AI control
AI strategy & match statistics
Games: 0AI win rate: 0%
Strategy weights
Attack priority:2.000
Advance:1.000
Protect wounded:1.000
Aggressive deployment:1.000
Defensive deployment:1.000
Spell use:1.000
Skill use:1.000
Rage skill:1.000
Shadow Shift:1.000
Erosion skill:1.000
Simplified simulations (separate from match statistics)
Simulates basic movement and attacks only. Spells, skills and boss rules are excluded. Results do not count toward match statistics or balance evaluations.
Active games: 0Simulation speed: 0 games/secSimulations: 0Turn-limit draws: 0
Multiplayer connection & chat
Connection: Disconnected · Room: · Player:
Your first match in three steps
Your goal: reduce the enemy base to 0 HP.
Draw & deploy
Drawing and playing cards both cost Action Points (AP). Select a card, then a highlighted square to deploy it. For spells, follow the targeting prompt.
Start battle
When you are ready, choose Start battle. Select a friendly unit: green squares are legal moves, red squares are attack targets.
End turn
Most units can move OR attack once per turn. Assassins can attack after moving. End your turn when you are done, then let the AI act.
Cost: your first two paid draws each cost 1 AP; later draws cost 2 AP. You can hold up to 7 cards.
Cards & units: ATK is attack, HP is health, RNG is range, and AP is action points. Select a card to read its full abilities.
Cancel: choose Cancel or press Esc. A disabled button means its requirements are not met.
MATCH COMPLETE
Victory!
Hand full
You can hold up to 7 cards. Choose one to discard.